Join us in the heart of the Inland Northwest as we explore the design, use, and assessment of simulation and games. The conference venue is just steps away from the downtown area, where you’ll find the Spokane River with its spectacular falls, beautiful Riverfront Park, a host of shopping, dining and outdoor recreation opportunities. For more information, see the About Us page.
I wish I was able to attend this…
SMi’s Joint Forces and Group Training will examine the constant evolution of simulation and training requirements in the world of defence. The event brings together key senior military experts, training architects and leading industry members and decision makers from around the globe. Networking and sharing with such distinguished international speakers and attendees will update you on new technologies and gaming solutions, global operational training needs and lessons learned from different countries to hopefully implement new ways of training in the future. During the conference Lockheed Martin will be offering all attendees the opportunity to gain a hands-on opportunity to engage with their range of simulation & training equipment.
SMi’s Joint Forces Simulation & Training event will be taking place in London, UK between the 26th & 27th January 2010. The event is sponsored by Lockheed Martin (Lead Sponsor), and also LASER SHOT, Bohemia Interactive, & RUAG. For full details please visit the SMi website.
“Changing the World Through Meaningful Play”
While this conference’s theme leans towards a design science approach to gaming – “changing existing situations into more preferred ones” – papers from all simulation and gaming approaches are welcome.
Jan Klabbers made the following comment in a recent email: “The related methodological questions have not yet received the wide spread attention they deserve in the gaming profession. For more detailed background reading I would like to refer to the following literature:
- The Magic Circle: Principles of gaming & simulation
- Simulation & Gaming:Volume 34, Number 4, 2003 (The art and science of design)
- Simulation & Gaming: Volume 37, Number 2, 2006 (Artifact assessment versus Theory testing)
I wish you and your team an enjoyable, inspiring and productive road to ISAGA2010.”