While this conference’s theme leans towards a design science approach to gaming – “changing existing situations into more preferred ones” – papers from all simulation and gaming approaches are welcome.
Jan Klabbers made the following comment in a recent email: “The related methodological questions have not yet received the wide spread attention they deserve in the gaming profession. For more detailed background reading I would like to refer to the following literature:
- The Magic Circle: Principles of gaming & simulation
- Simulation & Gaming:Volume 34, Number 4, 2003 (The art and science of design)
- Simulation & Gaming: Volume 37, Number 2, 2006 (Artifact assessment versus Theory testing)
I wish you and your team an enjoyable, inspiring and productive road to ISAGA2010.”